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第 1 頁 共 6 頁 遼 寧 師 范 大 學 碩士研究生入學統一考試(初試) 實踐英語 考試大綱 注意:本大綱為參考性考試大綱,是考生需要掌握的基本內容。 一、考查目標 實踐英語考試旨在科學、公平、有效地測試考生對英語基本知識和技能應用 的掌握程度,確保英語專業碩士研究生的入學質量??忌枰到y掌握英語語言 的基本知識和英語語言的基本用法,能夠初步運用所學的基本理論、基本知識和 基本方法分析判斷并解決與英語相關的實踐問題。 二、考試形式、試卷結構 答題方式為閉卷、筆試。 三、試卷滿分及考試時間 本試卷由五部分組成,滿分為 150 分。考試時間為 180 分鐘。 四、試卷題型及分值 I. 單項判斷題 II. 完形填空題 III. 閱讀理解題 IV. 英漢互譯 V. 寫作題 五、 I. 考查考生對英語語言知識和文化知識的掌握程度以及對英語 語言的 綜合運用能力。 II. 考查考生綜合運用英語知識的水平和實踐能力。要求考生在理解所提供的 內容基礎上,能夠根據提示作出正確選擇。 III. 考查考生英語閱讀能力,要求考生掌握材料主旨,根據上下文邏輯關系分 析和理解文章。 IV. 考查考生在翻譯學基本理論指導下的英漢-漢英互譯能力。 V. 考查考生對英語的綜合運用能力,包括詞匯,語法,語用方面的綜合素質 及其文學素養。 第 2 頁 共 6 頁 六、考查內容 1. 詞匯學相關知識 詞的特征、詞類劃分的標準、實義語類、功能語類,中心語、修飾語、短語 類、附加語、空語類、指示語。 2. 語法學相關知識 性、數、格,時、體,一致關系、支配關系。 3. 句法學相關知識 句子的性質、句子的成分、句子的類型、句子的界限、句子的結構等。 4. 語篇語言學相關知識 能夠識別語篇特征,實現語篇的銜接與連貫,并能運用語篇語言學知識解決 具體的語言問題。 5. 文體學相關知識 分析不同語境和場合所使用的得體英語,熟悉了解英語修辭格以及有關英語 文體學的基礎知識,能夠運用在英語閱讀和欣賞中。 6. 翻譯能力 首先要忠實于原文表達的內容、結構、風格。在忠實于原文的基礎上,還要 考慮譯文語言的表達習慣。同時掌握 有些程式化的翻譯處理方式,如長句的翻 譯方法、分合句的翻譯方法等。 7. 寫作能力 英語寫作能力包括三個主要方面:1)立意能力,能通過對客觀事物的觀察、 分析和歸納,把其中包含的意思加以提煉,確定所要表達的中心思想。2)布局 謀篇的能力,根據表達中心思想的要求組織材料。3)書寫能力,指書寫成文的 能力,即準確流利地表達主旨,同時保證文章的統一性、連貫性、重點突出、富 于變化。 七、試題示例 Part I. Vocabulary Directions: There are 30 incomplete sentences with one word or two words missing in this section. For each sentence there are four choices marked A, B, C and D. Choose the ONE that best completes the sentence. 1. Anderson held out his arms to ______ the attack, but the shark grabbed his right forearm and dived. A. turn off B. ward off C. trigger off D. call off 2. Her excellent _______ of English helped her communicate freely with foreign partners. A. standard B. criterion C. evaluation D. command 第 3 頁 共 6 頁 Part II. Cloze Directions: Fill in each bland with one suitable word from the four choices. Choose the ONE that best completes the sentence. “Techno-stress”--frustration arising from pressure to use new technology--is said to be 31 , reports Maclean’s magazine of Canada. Studies point to causes that 32 “the never-ending process of learning how to use new technologies to the 33 of work and home life as a result of 34 like e-mail, call-forwarding and wireless phones.” How can you cope? Experts recommend setting 35 . Determine whether using a particular device will really simplify life or merely add new 36 . Count on having to invest time to learn a new technology well enough to realize its full benefits. “ 37 time each day to turn the technology off,” and devote time to other things afforded or deserving 38 attention. “People start the day by making the 39 mistake of opening their e-mail, instead of working to a plan,” notes Vancouver productivity expert Dan Stamp. “The best hour and a half of the day is spent on complete 40 .” 31. A. descending B. narrowing C. mounting D. widening 32. A. pass on B. range from C. deal with D. give up 33. A. confusion B. construction C. contribution D. conduction 34. A. creations B. promotions C. productions D. innovations 35. A. laws B. boundaries C. deadlines D. barriers 36. A. convenience B. advantage C. flexibility D. complexity 37. A. Put forward B. Put across C. Put aside D. Put up 38. A. prior B. major C. senior D. superior 39. A. fragmental B. fictional C. fractional D. fundamental 40. A. relaxation B. entertainment C. rubbish D. hobby PART III. Reading Comprehension Directions: Read the following passages and answer the questions after each passage. For each question there are four choices marked A, B, C and D. Choose the ONE that best answer the question. Passage One There are over 6,000 different computer and online games in the world now. A segment of them are considered to be both educational and harmlessly entertaining. One such game teaches geography, and another trains pilots. Others train the player in logical thinking and problem solving. Some games may also help young people to become more computer literate, which is more important in this technology-driven era. 第 4 頁 共 6 頁 But the dark side of the computer games has become more and more obvious. “A segment of games feature anti-social themes of violence, sex and crude language,” says David Walsh, president of the National Institute on Media and Family. “Unfortunately, it’s a segment that seems particularly popular with kids aged eight to fifteen.” One study showed that almost 80 percent of the computer and online games young people preferred contained violence. The investigators said “These are not just games anymore. These are learning machines. We’re teaching kids in the most incredible manner what it’s like to pull the trigger. What they are not learning are the real-life consequences.” They also said “The new and more sophisticated games are even worse, because they have better graphics and allow the player to participate in even more realistic violent acts.” In the game Carmageddon, for example, the player will have driven over and killed up to 33,000 people by the time all levels are completed. A description of the outcome of the game says: “Your victims not only squish under your tires and splatter blood on the windshield, they also get on their knees and beg for mercy, or commit suicide. If you like, you can also dismember them.” Is all this simulated violence harmful? Approximately 3,000 different studies have been conducted on this subject. Many have suggested that there is a connection between violence in games and increased aggressiveness in the players. Some specialists downplay the influence of the games, saying that other factors must be taken into consideration, such as the possibility that kids who already have violent tendencies are choosing such games. But could it be that violent games still play a contributing role? It seems unrealistic to insist that people are not influenced by what they see. If that were true, why would the commercial world spend billions of dollars annually for television advertising? 41. Which of the following computer games is NOT mentioned as educational and harmlessly entertaining? A. Those that help people learn more about computers. B. Those that teach the features of the earth. C. Those that provide special training for writers online. D. Those that provide special training for pilot. 42. According to one study, most computer and online games A. allow the players to take part in killing acts B. teach the players to be antisocial C. make the players forget the real life results 第 5 頁 共 6 頁 D. that young people like contain violence 43. What does the underlined word “dismember” in Paragraph 4 mean? A. To kick somebody out. B. To cut somebody into pieces. C. To dismiss somebody. D. To stab a knife into somebody. 44. Many studies have suggested that____________. A. more and more young people enjoy cruel computer games B. violence in computer games makes their players more aggressive C. there are now far more incidents of violence due to computer games D. simulated violence in computer games is different from real violence 45. The author uses “television advertising” as an example to show that____________. A. other factors must be considered as possible causes of violence in real life B. computer and online games are not the only cause of increased violence in real life C. the commercial world is contributing to the increased violence in real life D. there is a close link between computer games and increased violence in real life 46. The best title for the passage is___________. A. The Dark Side of Computer Games B. Computer Games--Advantages and Disadvantages C. The Development of Violent Computer Games D. A Study on the Influence of Computer Games Part IV. Translation Directions: Translate the following two paragraphs. Section A Translate the following part from English into Chinese Unlike the real world, where personalities are complex, motives unclear, and outcomes ambiguous, television presents a world of clarity and simplicity. In show after show, rewards and punishments follow quickly and logically. Crises are resolved, problems are solved, and justice always triumphs. The central characters in these dramas are clearly defined: dedicated or corrupt; selfless or ambitious; efficient or sentimental. To insure the widest acceptability and tell a story entertainingly, the plot lines follow the most commonly accepted notions of morality and justice, whether or not those notions bear much resemblance to reality. The long list of commercials between parts of the play sometimes drives you crazy. 第 6 頁 共 6 頁 Section B Translate the following part from Chinese into English 讀書或書籍的享受素來被視為有修養的生活上的一種雅事,而在一些不大有機 會享受這種權利的人們看來,這是一種值得尊重和妒忌的事。當我們把一個不 讀書者和一個讀書者的生活上的差異比較一下,這一點便很容易明白。那個沒 有養成讀書習慣的人,以時間和空間而言,是受著他眼前的世界所禁錮的。他 的生活是機械化的,刻板的;他只跟幾個朋友和相識者接觸談話,他只看見他 周遭所發生的事情。他在這個監獄里是逃不出去的。 Part V. Writing Directions: For this part, you are allowed to write a composition of no less than 300 words under the title of “An Important Skill”. Your composition should be based on the information given below: What do you think is a very important skill a person should learn in order to be successful in the world today? Choose one skill and give specific reasons and examples to support your choice.
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